
- BGG rank
- BGG #19,642
- BGG rating
- 6.9
Void 1.1
- 2–8 players
- 120 min
- Complexity 3.3/5
- 2000

Rules assistance for Urban War: CLAU Team Action
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Urban War: CLAU Team Action is an expansion for Urban War released in 2008 for 2 players and 30–180 minutes per game. It was designed by John Grant (I), John Robertson, and Bill Ward and its main mechanics are Dice Rolling and Action Queue.
This supplement introduces massive battlesuits, robots and warbeasts to the Urban War game. Known collectively and ‘CLAUs’, or Capital Light Armoured Units, these huge engines of destruction are guaranteed to play a decisive role upon the battlefield. They open up a whole new range of strategies to you, and demand attention from your opponent. Though they’re the focus, CLAUs don’t make the rest of your team obsolete, their roles might have changed, but each individual still has an important part to play.
Urban War: CLAU Team Action supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Urban War: CLAU Team Action is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Urban War: CLAU Team Action belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Urban War: CLAU Team Action are: John Grant (I), John Robertson, and Bill Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Urban War: CLAU Team Action as an expansion for Urban War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Urban War to use it. Check that your edition of Urban War is compatible, as some expansions were revised between editions.