Urban War: CLAU Team Action
BGG rating
10.0

Expansion for Urban War

Urban War: CLAU Team Action

2008

Rules assistance for Urban War: CLAU Team Action

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–180 min

Rules assistant for Urban War: CLAU Team Action

What would you like to know?

Answers come from the official rulebook, with the page to check.

Urban War: CLAU Team Action is an expansion for Urban War released in 2008 for 2 players and 30–180 minutes per game. It was designed by John Grant (I), John Robertson, and Bill Ward and its main mechanics are Dice Rolling and Action Queue.

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About the game

This supplement introduces massive battlesuits, robots and warbeasts to the Urban War game. Known collectively and ‘CLAUs’, or Capital Light Armoured Units, these huge engines of destruction are guaranteed to play a decisive role upon the battlefield. They open up a whole new range of strategies to you, and demand attention from your opponent. Though they’re the focus, CLAUs don’t make the rest of your team obsolete, their roles might have changed, but each individual still has an important part to play.

Questions and answers

Urban War: CLAU Team Action supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.