
- BGG rank
- BGG #12,322
- BGG rating
- 6.7
Warzone (Second Edition)
- 2–8 players
- 90–240 min
- Complexity 2.9/5
- 1998

Rules assistance for Urban War: The Neo-Iskandrians
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Urban War: The Neo-Iskandrians is an expansion for Urban War released in 2013 45–180 minutes per game. It was designed by John Grant (I) and its main mechanics are Dice Rolling and Action Queue.
Across the thirty-three worlds of Iskander’s old empire, the resurgent legions of the Neo-Iskandrians sally forth, seeking to topple the power of the Tripartite Confederacy, and bring about the future of the ‘New Man’. The Great Tyrant has nothing but contempt for the empires of mankind, seeing only the bickering and squabbling of children, children whose small-mindedness would hold back the glories of his Cyclops Dream. Neo-Iskandrian Forces Though numerically few, the Neo-Iskandrians are well equipped, highly motivated, and fanatical believers in Iskander’s vision. The predictive qualities of the Helion system allow them to strike with speed and decisiveness, seizing opportunities which others might miss, and, the deadly powers of their entropic weaponry ensures that they can punish their enemies for every mistake.
The listed playing time for Urban War: The Neo-Iskandrians is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Urban War: The Neo-Iskandrians belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Urban War: The Neo-Iskandrians are: John Grant (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Urban War: The Neo-Iskandrians as an expansion for Urban War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Urban War to use it. Check that your edition of Urban War is compatible, as some expansions were revised between editions.