
- BGG rank
- BGG #1,983
- BGG rating
- 8.1
Assassin's Creed: Brotherhood of Venice
- 1–4 players
- 30–90 min
- Complexity 3.1/5
- 2021

Rules assistance for V-Sabotage: Ghost
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
V-Sabotage: Ghost is an expansion for V-Sabotage released in 2022 for 1–4 players, 30–120 minutes per game, and ages 12 and up. It was designed by Thibaud de la Touanne and its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game.
Game series formerly titled, 'V-Commandos', but has now been retitled, 'V-Sabotage'. New game modes, operations, event cards, dice and more... compatible with all V-Commandos games. —description from the publisher
V-Sabotage: Ghost supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for V-Sabotage: Ghost is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists V-Sabotage: Ghost for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
V-Sabotage: Ghost has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
V-Sabotage: Ghost belongs to these categories: Wargame, World War II, and Spies / Secret Agents. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of V-Sabotage: Ghost are: Thibaud de la Touanne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists V-Sabotage: Ghost as an expansion for V-Sabotage. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need V-Sabotage to use it. Check that your edition of V-Sabotage is compatible, as some expansions were revised between editions.