
- BGG rank
- BGG #4,014
- BGG rating
- 6.8
Risk: Star Wars – Original Trilogy Edition
- 2–5 players
- 120 min
- Complexity 2.1/5
- 2006

2015
Rules assistance for V-Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
V-Wars is a board game released in 2015 for 3–5 players, 60 minutes per game, and ages 14 and up. It was designed by Rob Daviau and Jonathan Maberry and its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence.
Game description from the publisher: V-Wars pits humankind against vampires in an all-out global war. Scarier still, our most steadfast allies could change sides at any time, because this new breed of vampirism is spread not by bite but by virus, activating junk DNA in its victim, and converting them to vampire. Take command of the included 120 highly detailed sculpted miniatures and battle to save the world, but be careful, players who fight by your side in one round may be at your throat in the next, because in V-Wars, the virus is always spreading. V-Wars begins as a co-operative game, but shifts as players reveal themselves to be vampires or the virus takes hold in infected players and forces them to change sides mid-game. In V-Wars, the vampires are trying to infiltrate the world's governments, taking over human cities while simultaneously attempting to sway public sympathy to recognize them as victims of a viral outbreak, not just cold-blooded killers. Meanwhile, the humans are trying to stem the vampire tide, fighting back against their covert attacks and outright rebellions. The vampires win immediately when they've reached a balance of city control and public sympathy to a point where their Victory marker and Sympathy markers reach each other on the Vampire Victory track or, alternatively, engage in a holding action long enough to exhaust all Player cards. Humans win by placing six cities under Martial Law in different regions of the world or if the vampires' Sympathy tokens are reduced to zero on the Vampire Victory track.
V-Wars supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for V-Wars is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists V-Wars for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
V-Wars has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
V-Wars belongs to these categories: Comic Book / Strip, Wargame, and Horror. Its main mechanics are Variable Player Powers, Area Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of V-Wars are: Rob Daviau and Jonathan Maberry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists V-Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.