
- BGG rank
- BGG #28,259
- BGG rating
- 5.8
Zombie Ninja Pirates
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2010

2011
Rules assistance for Vampire Werewolf Fairies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Vampire Werewolf Fairies is a board game released in 2011 for 2–6 players, 20 minutes per game, and ages 13 and up. It was designed by MJ Duhan and its main mechanics are Hand Management and Set Collection.
In Vampire Werewolf Fairies you try to become four different types of people -- Vampires, Werewolves, Witches, and Fairies. The goal of the game is to collect objects to help you or hurt your opponents, and to become types that can use those objects. You can play as multiple types. At the end of the game, a fast-paced lightning round can make or break the winner. This is a game for 2-6 players. Or, it can be combined with Zombie Ninja Pirates and played with up to 10 players. There are 3 kinds of cards. Type cards give you points if you are that type at the end of the game. Action cards will allow you to play a quick action, such as become a Type (like the "Bite" card, which lets you become a Vampire), or remove a Type from another player (like "Hair Remover", to remove a Werewolf type). Finally, Object cards you want to try to collect, and will give you points if you are a type that can use that Object. For example, "Sparkles" are +3 points for Fairies, but -3 points for Vampires, because we all know that real Vampires *don't* sparkle. Integrates with: Zombie Ninja Pirates
Vampire Werewolf Fairies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vampire Werewolf Fairies is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vampire Werewolf Fairies for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vampire Werewolf Fairies has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vampire Werewolf Fairies belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vampire Werewolf Fairies are: MJ Duhan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vampire Werewolf Fairies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.