Vector 3: Tactical Space Combat in Three Dimensions
BGG rank
BGG #27,617
BGG rating
5.4

Vector 3: Tactical Space Combat in Three Dimensions

1979

Rules assistance for Vector 3: Tactical Space Combat in Three Dimensions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 2.3/5

Rules assistant for Vector 3: Tactical Space Combat in Three Dimensions

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vector 3: Tactical Space Combat in Three Dimensions is a board game released in 1979 for 2 players. It was designed by Greg Costikyan and its main mechanics are Dice Rolling and Hexagon Grid.

Similar games

About the game

Two-player SF wargame positing a space war in the "Gilgamesh Cluster" between the "humano-cetacean civilization" and the "Xandri-Bratcom Coalition." The war is fought with modular Vector 3 ships that can carry an assortment of pods: lasers, torpedo launchers, defensive-screen generators, and tractor/pressor beams. Ship movement is Newtonian and three-dimensional: (X,Y) and (X,Z) position charts are used to track where the ships are at any given time. Players spend ship points to buy ship components and technology points to buy improved technologies; victory points are earned for destroying pods and ships and for being the last player to have ships in play. When all of one player's ships have been destroyed or warped out, the player with the highest victory point total wins. Four scenarios are suggested with differing allowed technologies and different numbers of starting ship and technology points. The approximate playing time is a guess; it will depend on the chosen scenario. This is Space Capsule #4, the fourth in SPI's series of science fiction microgames.

Publishers

  • (Web published)
  • SPI (Simulations Publications, Inc.)

Questions and answers

Vector 3: Tactical Space Combat in Three Dimensions supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.