
- BGG rating
- 8.1
VENOM Assault: Walker
- 1–5 players
- 30–60 min
- 2017

2016
Rules assistance for VENOM Assault
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
VENOM Assault is a board game released in 2016 for 1–5 players, 60 minutes per game, and ages 14 and up. It was designed by Dave Ploense, Michael Knight, and Jeff Arbough and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.
In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades, but they were also the ones who brought about the start of World War III. Their only goal is that of world domination, and armed with this knowledge the UN enacted Project Freedom. Their chosen general, Abraham Steele, would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all. Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory, but VENOM can also call upon their own troops to help them out as well. Each game will be played using one of ten missions in the base game, which will tell players what goals they need to accomplish to win the game. However VENOM is not going to be idle and if the players are not careful and quick, they may find they have lost to their devious foes while they weren't looking.
VENOM Assault supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for VENOM Assault is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists VENOM Assault for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
VENOM Assault has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
VENOM Assault belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of VENOM Assault are: Dave Ploense, Michael Knight, and Jeff Arbough. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists VENOM Assault as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.