VENOM Assault: Evolution
BGG rating
7.7

Expansion for VENOM Assault

VENOM Assault: Evolution

2022

Rules assistance for VENOM Assault: Evolution

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–120 min
  • 13+

Rules assistant for VENOM Assault: Evolution

What would you like to know?

Answers come from the official rulebook, with the page to check.

VENOM Assault: Evolution is an expansion for VENOM Assault released in 2022 for 1–5 players, 60–120 minutes per game, and ages 13 and up. It was designed by Dave Ploense, Michael Knight, and Jeff Arbough and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.

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About the game

The year is now 2071 and with the arrival of the Robotrons on earth, technology has advanced by great leaps and bounds aiding humanity in its struggles. However, Venom has turned this technology to their own nefarious purposes such as the creation of Cipher a gifted telepath who has been changed into the living brain of Venom Island, the creation of their airborne shock troops the Vultures, and much more! But that is not all for dark things from man's ancient past are rising once more as the Master Vampires Lord and Lady Crimson wake from a 600-year slumber and now seek to carve a new their old domain. Fullmoon a brilliant LA Detective attacked and infected by a werewolf seeks out the aid of Freedom Squadron to help control the beast that now lurks in her soul. To combat these new threats General Steel has implemented the Advance Training Program where you can now before your Recruitment Phase Retire Recruits and Commandos to upgrade them into new and better versions such as the Pilot, Heavy Gunner, or Spy! But think carefully because Recruits will give you more choices to upgrade to but is then placed in your discard pile. Where Commandos give you only one choice they are placed on top of your draw deck.

Questions and answers

VENOM Assault: Evolution supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.