
- BGG rank
- BGG #23,825
- BGG rating
- 5.7
Hannibal: The Second Punic War
- 2 players
- 180–300 min
- Complexity 2.4/5
- 1991

1994
Rules assistance for VI Against Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
VI Against Rome is a board game released in 1994 for 1–2 players and 60–600 minutes per game. It was designed by John Sutcliffe and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
VI Against Rome use a point-to-point map similar to the one of the wargame We the People, in a series of scenarios pitting various enemy nations against Rome at the strategic level: Brennus the Gaul, 390 B.C. The Samnite Wars, 326-295 B.C. Alexander the Great, 318 B.C. (hypothetical) Pyrrhus, 280-275 B.C. Hannibal, 218-203 B.C. Belisarius, 535-553 A.D.
VI Against Rome supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for VI Against Rome is 60–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
VI Against Rome has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
VI Against Rome belongs to these categories: Wargame, Medieval, and Ancient. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of VI Against Rome are: John Sutcliffe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists VI Against Rome as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.