
- BGG rank
- BGG #2,730
- BGG rating
- 7.0
Space Explorers
- 2–4 players
- 20–40 min
- Complexity 2.3/5
- 2017

Rules assistance for Viceroy: Times of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Viceroy: Times of Darkness is an expansion for Viceroy released in 2018 for 1–4 players, 45–75 minutes per game, and ages 12 and up. It was designed by Yuri Zhuravljov and its main mechanics are Hand Management, Set Collection, and Tile Placement.
The Viceroy: Times of Darkness expansion supplies your pyramid of power with fastidious aristocrats and shady underworld figures that will help you earn precious diamonds and fend off invading monsters. This box contains three expansion modules as well as revised law cards for the base game and new game modes for both one- and two-player variants.
Viceroy: Times of Darkness supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Viceroy: Times of Darkness is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Viceroy: Times of Darkness for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Viceroy: Times of Darkness has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Viceroy: Times of Darkness belongs to these categories: Card Game, Fantasy, and Bluffing. Its main mechanics are Hand Management, Set Collection, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Viceroy: Times of Darkness are: Yuri Zhuravljov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Viceroy: Times of Darkness as an expansion for Viceroy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Viceroy to use it. Check that your edition of Viceroy is compatible, as some expansions were revised between editions.