
- BGG rank
- BGG #14,253
- BGG rating
- 7.6
Rite
- 2–5 players
- 60–150 min
- Complexity 3.7/5
- 2024

2014
Rules assistance for Vici
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Vici is a board game released in 2014 for 2 players and 30 minutes per game. It was designed by Benjamin Shulman and its main mechanics are Push Your Luck, Dice Rolling, and Grid Movement.
In Vici, players become military generals, leading their battle-hardened men on an ancient battlefield. Under each general’s command are armies of varying strengths and abilities. Players take turns deploying pieces into their Camps and advancing them down the game board toward their opponent’s Camp. There four different types of pieces that represent legions of soldiers: they are fierce Footmen, stoic Spearmen, heavily armored Horsemen, and battle-ready Bowmen. As a general, players are tasked with strategically matching their pieces against ones that they are strong against. At melee combat, Footmen slaughter Spearmen, Spearmen skewer charging Horsemen, and Horsemen trample Footmen. Bowmen are a deadly asset at a distance with the advantage of ranged combat but are utterly defenseless when attacked at close range. Even with an advantage, nothing is 100% certain with Vici’s mechanic of rolling Battle Dice. While an advantage in combat gives you an extra Battle Die, fate may not be on your side once the defending and attacking strengths on the dice are revealed. Choose your moves wisely and conquer your opponent’s army. Only with cunning strategy can you outmaneuver your enemies and achieve glory!
Vici supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Vici is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Vici has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vici belongs to these categories: Wargame, Abstract Strategy, and Ancient. Its main mechanics are Push Your Luck, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vici are: Benjamin Shulman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vici as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.