
- BGG rank
- BGG #8,218
- BGG rating
- 8.5
Five Leagues From The Borderlands: 3rd Edition
- 1–2 players
- 30–120 min
- Complexity 3.3/5
- 2022

Expansion for Victory at Sea: Battle for the Pacific
2020
Rules assistance for Victory at Sea: Tokyo Express – Solo Play Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Victory at Sea: Tokyo Express – Solo Play Supplement is an expansion for Victory at Sea: Battle for the Pacific released in 2020 for 1 player and ages 10 and up. It was designed by Tom Mecredy and its main mechanics are Dice Rolling, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
Victory at Sea: Tokyo Express Solo Play Supplement This solo play supplement for Victory at Sea puts you in command of a US Navy squadron, tasked with interdicting the titular Tokyo Express. The Tokyo Express With their isolated garrisons in New Guinea and the Solomon Islands under sustained attack by US forces, Imperial Japanese Navy planners needed a way to resupply their embattled troops. Unable to move in daylight because of marauding aircraft, they began loading supplies onto destroyers, using the vessel’s speed to complete the journey in a single night, reducing the chance of air attack. The Japanese named these supply runs “Rat Transportation” because they took place under the cover of darkness. The supply runs began in the summer of 1942 and continued until the capture of Guadalcanal in the winter of 1943. Originally, the Allies called the runs “Cactus Express,” but the name was changed to Tokyo Express in press reports to preserve Guadalcanal’s military code name. WHAT YOU’LL NEED • A copy of the Victory at Sea starter set • A set of Tools & Counters, dice & a tape measure • A 3’x3’ play area • A copy of these rules • At least 6x US Navy Destroyers (any type) • At least 3x IJN Destroyers (any type) • 1x USS Chicago & 1x USS Northampton • 1x Kumano, 1x Furutaka & 1x Mogami
Victory at Sea: Tokyo Express – Solo Play Supplement supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Victory at Sea: Tokyo Express – Solo Play Supplement for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Victory at Sea: Tokyo Express – Solo Play Supplement belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Victory at Sea: Tokyo Express – Solo Play Supplement are: Tom Mecredy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Victory at Sea: Tokyo Express – Solo Play Supplement as an expansion for Victory at Sea: Battle for the Pacific. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Victory at Sea: Battle for the Pacific to use it. Check that your edition of Victory at Sea: Battle for the Pacific is compatible, as some expansions were revised between editions.