
- BGG rank
- BGG #6,366
- BGG rating
- 7.9
Beneath the Med: Regia Marina at Sea 1940-1943
- 1 player
- 120–180 min
- Complexity 2.4/5
- 2020

2024
Rules assistance for Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 is a board game released in 2024 for 1–2 players, 10–480 minutes per game, and ages 14 and up. It was designed by Gregory M. Smith and its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil.
Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks. You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic. Your mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat – 1942 to early 1943. Atlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. As the game progresses, a player’s Escort Group may receive upgrades in the form of additional radars, HF/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE “jeep carriers” arrive, the “Black Pit” in the center of the Atlantic remains a high threat area. Players will find it highly challenging to minimize convoy losses and keep them to an acceptable level. Players may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. The game is designed to integrate with The Hunters if players wish to combine the games. Product Information: Complexity: 4 out of 10 Solitaire Suitability: 10 out of 10 (solitaire game design) Time Scale: Semi-abstract (Convoy escort missions, 2 per month) Map Scale: Abstract Unit Scale: Individual escorts, U-boats, merchant ships (when targeted) Players: One (with option for two) Playing Time: 15 to 20 minutes (single mission), 6-8 hours (full career) —description from the publisher
Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 is 10–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Push Your Luck, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 are: Gregory M. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.