
- BGG rank
- BGG #18,241
- BGG rating
- 7.0
Warplan Dropshot
- 2 players
- 180 min
- Complexity 2.7/5
- 2002

1999
Rules assistance for Victory in Vietnam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Victory in Vietnam is a board game released in 1999 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Bruce Costello and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
Victory in Vietnam is a strategy game covering the US war in Vietnam from 1964 until 1975. It is based around actual events and the US OpPlan 32 plus various histories of the war. The game offers players a wide range of strategic options to choose from. Optional rules and events allow nuclear weapon use, Soviet and Chinese participation and much more. Also included are introductory land combat scenarios covering the Vietnamese invasion of Cambodia in 1978 and the Chinese attack on North Vietnam in 1979. Operation Linebacker II is provided as an advanced air rules familiarization scenario. (from the first edition's introduction) Victory in Vietnam has appeared in two editions: Microgame Design Group printed and published the first edition as a DTP edition, with unmounted counters and somewhat minimalist (but still very nice looking) components, and later Schutze Games republished the game as a more professional printing, with mounted and die-cut counters, a larger rulebook incorporating accumulated errata and Q&A, and additional components such as cardstock event cards. The core of the game remained the same across the two versions, but the Victory in Vietnam II edition has enhanced components and additional rules and scenarios. Components of the MDG edition (Victory in Vietnam): 1 11" x 17" game map 1 sheet of 280 single sided playing counters 1 rules booklet (16 pages) 5 black & white player aid sheets with various tables 1 two-sided game charts sheet 1 Victory Point Schedule 1 two-sided Political Events sheet 1 Communist Set-up Sheet 1 US and Allied Set-up Sheet 1 cover sheet Components of the Schutze Games edition (Victory in Vietnam II): 1 29.7mm x 42mm game map 1 sheet of 308 single sided die-cut playing counters 1 rules booklet (24 pages) 4 full-color player aid sheets with various tables 2 game charts sheets (1 black & white) 1 Communist Set-up Sheet 1 US and Allied Set-up Sheet 5 two-sided cardstock event card sheets (must be cut apart prior to play) 1 scenario booklet/victory point schedule (8 pages) 1 cover sheet
Victory in Vietnam supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Victory in Vietnam is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Victory in Vietnam for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Victory in Vietnam has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Victory in Vietnam belongs to these categories: Wargame and Vietnam War. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Victory in Vietnam are: Bruce Costello. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Victory in Vietnam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.