Victory Roads: From Bagration to the Fall of Berlin 1944-1945
BGG rank
BGG #7,543
BGG rating
8.0

Victory Roads: From Bagration to the Fall of Berlin 1944-1945

2015

Rules assistance for Victory Roads: From Bagration to the Fall of Berlin 1944-1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–1440 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for Victory Roads: From Bagration to the Fall of Berlin 1944-1945

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Answers come from the official rulebook, with the page to check.

Victory Roads: From Bagration to the Fall of Berlin 1944-1945 is a board game released in 2015 for 2 players, 120–1440 minutes per game, and ages 12 and up. It was designed by Nicolas Rident and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation. Bringing considerable resources, over 2 million men and 4,000 tanks, it aims to liberate Belorussia. Taken by surprise, the German Army Group Center collapses quickly. The Soviets then advance 600 km in a month, causing an unprecedented defeat to the Germans. They are stopped at the gates of Warsaw, where the insurgency that has just started will be ruthlessly suppressed. But the Axis forces are not yet beaten and 10 months of fierce fighting will be necessary until the final victory. Victory Roads is a historical simulation retracing the campaign on the Eastern Front, from June 22, 1944, the day of the launch of the offensive Bagration in Byelorussia, until May 1945 in Berlin. Victory Roads uses the same game system as Liberty Roads, our wargame on the Western Front, from the D-Day to April 1945, while integrating the specific characteristics of this campaign. The counters are the divisions (Axis) and corps (Soviets) of both sides involved in the campaign. The system focuses on the different structure of the two opposing armies. Supports represent the effects of various materiel, equipment, as well as specific battle events. Players who are used to play with Liberty Roads should find Victory Roads very familiar. The main difference the game offers relies in the way to handle the Soviet player’s offensive. A TO marker represents an area of logistic and administrative support from the Chief Commander of Stavka. Theaters of Operation markers are somewhat similar to PLUTO markers although slightly more tricky to handle. They Scenarios Budapest-Vienna (7 turns: January-April 45), an initiation scenario to learn the system basics Bagration (4 turns: June-August 44) Bessarabia (7 turns: July-September 44) Downfall (9 turns: January-May 45) The Campaign game (24 turns), with historical setup or semi-free Soviet setup Game components 2 standard maps (A1 size) + 1 small map (A4 size) - printed on both sides 924 die-cut counters (1/2") - 3 countersheets with 308 counters on each One full-colour rules booklet with designer notes (28 pages) Game aids - 9 A4 size and 2 A3 size Two 6-side dice Box (source: Hexasim website and user's description)

Questions and answers

Victory Roads: From Bagration to the Fall of Berlin 1944-1945 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.