
- BGG rank
- BGG #12,336
- BGG rating
- 6.9
Nanaki
- 1–4 players
- 30–45 min
- Complexity 2.0/5
- 2020

Rules assistance for Villages: Crystal Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Villages: Crystal Quest is an expansion for Villages released in 2020 for 2–5 players, 30 minutes per game, and ages 12 and up. It was designed by Jaron Frost and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
Villages: Crystal Quest is the 7th expansion for the Villages card game–and it’s the biggest one yet, with a monster-infested dungeon to explore and alternate rules that bring new life to all your existing cards. In addition to waging war on other players, you can send your entire village to explore the dungeon and fight monsters as a group. Unit abilities interact with each other in new ways and each battle becomes a puzzle as you decide which monster each character should fight in order to defeat them all. For each monster destroyed, you’ll draw treasure cards, which give you extra gold at the end of the game. But what you’re really searching for are the Crystals–six powerful gems, one in each color. The round will only end after a certain number of these have been discovered, allowing you to spend a little longer developing strategies and building your civilization before moving on to the next one. Villages: Crystal Quest is an expansion that requires the Villages base game. Contains 69 cards and a rule booklet. -description from publisher's website
Villages: Crystal Quest supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Villages: Crystal Quest is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Villages: Crystal Quest for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Villages: Crystal Quest belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Villages: Crystal Quest are: Jaron Frost. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Villages: Crystal Quest as an expansion for Villages. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Villages to use it. Check that your edition of Villages is compatible, as some expansions were revised between editions.