Villages: Distant Lands
BGG rating
6.7

Expansion for Villages

Villages: Distant Lands

2012

Rules assistance for Villages: Distant Lands

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 12+

Rules assistant for Villages: Distant Lands

What would you like to know?

Answers come from the official rulebook, with the page to check.

Villages: Distant Lands is an expansion for Villages released in 2012 for 2–5 players, 30 minutes per game, and ages 12 and up. It was designed by Jaron Frost and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.

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About the game

From publisher blurb: It's time to explore! You've conquered the known world. Now it's time to explore! Send 9 all-new units into the great unknown in order to claim even more land for your kingdom. Use the sneaky Scout to take a peek at your opponent's cards, protect your Kings and Princesses with the handsome Prince, and stage a revolution with the unassuming Peasant. This expansion also introduces the Distant Lands locations deck. As you begin each round, draw one of these cards to discover a new place for you and your rivals to fight over. Each new land has its own special properties that change the rules of the game. For example, Rogue's Retreat lets hired units escape to the discard pile, while the Peasants at Revolt Volcano begin their uprising before you even start to play. Each deck of Villages: Distant Lands includes 48 standard cards, 12 location cards, and a sheet of rules.

Questions and answers

Villages: Distant Lands supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.