
- BGG rank
- BGG #21,745
- BGG rating
- 6.4
Katapult
- 2–4 players
- 30 min
- Complexity 1.0/5
- 2012

2011
Rules assistance for Vizia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Vizia is a board game released in 2011 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Pierre Bourque and its main mechanics are Tile Placement.
Vizia consists of 72 colored triangular tiles, with a dozen triangles in each of the primary and secondary colors, and 48 player tokens, a dozen in each of four colors. During set-up, each player takes a set of tokens and two tiles, keeping them secret from other players; four tiles are turned face-up to form a communal pool. On a turn, a player adds one or more tiles to the playing area from his personal area, the communal pool, or both locations. Each tile must be laid adjacent to at least one other tile in play, and the color of the tile must be next to the color of adjacent tiles on the color wheel. Thus, a green tile can be placed adjacent only to yellow or blue tiles, a red tile only next to orange and purple, and so on. If a player completes a hexagon – dubbed a "wheel" – on his turn, he marks the center of the hexagon with a token. A "full wheel" with all six colors is worth three points, a bi-colored wheel worth two points, and all other wheels worth one point each. To end a turn, a player optionally refills his hand up to two tiles, then adds new tiles to the communal pool to fill it to four. When all the tiles have been played, the game ends and the player with the highest score wins. Vizia includes five variant rules for advanced play that can be mixed-and-matched as desired, such as scoring a bonus for a player's largest group of tokens, removing a token from play in order to move a tile already on the board, and reducing the number of communal tiles (which lessens luck of the draw).
Vizia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vizia is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vizia for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vizia has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vizia belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vizia are: Pierre Bourque. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vizia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.