

- BGG rank
- BGG #19,642
- BGG rating
- 6.9
Void 1.1
2000
Rules assistance for Void 1.1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–8 players
- 120 min
- 12+
- Complexity 3.3/5

Rules assistant for Void 1.1
What would you like to know?
Answers come from the official rulebook, with the page to check.
Void 1.1 is a board game released in 2000 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by John Grant (I), John Robertson, Ricardo Pinto, and Mark Brendan and its main mechanics are Dice Rolling, Line of Sight, and Action Points.
Expansions
Similar games
About the game
From publisher: VOID is an exciting miniature tabletop battle system for 2 or more players. The game is set in a universe where the human home worlds of Viridia, Ironglass and Prime battle for colonies in the farthest reach of the galaxy. A fourth power, VASA, is the policing body of panhumanic space. It protects the interstellar space lanes and attempts to arbitrate between the ambitious and imperialistic home worlds. With the recent emergence of the alien Koralon race it remains to be seen whether humanity can put aside its petty rivalries and avoid falling victim to this new threat. VOID is a fast paced skirmish game, with the emphasis placed on enjoyable free flowing game play. It uses a unit-by-unit activation system that encourages strategic use of supporting troops, and prevents the game from becoming mired in hour-long turns. The game mechanics are clear and concise, allowing you to fight games ranging from very small skirmishes with only a few miniatures, to massive battles using hundreds of miniatures. Simple enough for beginners, the game system also has subtle depths that will provide a satisfying challenge for the experienced player. The VOID rulebook contains all the rules of play, an armory section and army lists for the four human armies: Viridians, Junkers, Syntha and VASA, as well as the mysterious alien race, the Koralon. A miniature line covering all five armies supports VOID. The models are manufactured in lead-free white metal and polyester resin. The range includes basic troops for the armies, support figures and characters, and larger kits such as the Tiger APC, a huge four-legged walking vehicle. Reimplemented By Void 2.0
Categories
Publishers
- Urban Mammoth
- i-Kore Ltd.
- Seb Games
Questions and answers
Void 1.1 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Void 1.1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Void 1.1 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Void 1.1 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Void 1.1 belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Line of Sight, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Void 1.1 are: John Grant (I), John Robertson, Ricardo Pinto, and Mark Brendan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Void 1.1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.











