
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

2011
Rules assistance for Volle Scholle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Volle Scholle is a board game released in 2011 for 3–4 players, 20 minutes per game, and ages 8 and up. It was designed by Martin Wallace and its main mechanics are Set Collection, Auction / Bidding, and Memory.
In Volle Scholle, players need to balance their penguin and ice floe holdings in order to come out on the top of the world – er, make that the bottom of the world since penguins live in the Antarctic. In any case, the game includes 72 penguin cards – four colors valued 1-5 (x3) and twelve jokers valued 2 – and 18 ice floe cards, one game-ending card and 17 valued 2-10. The game-ending floe is shuffled among the bottom four ice floe cards, and each player receives a hand of twelve penguin cards. Each round, the active player reveals an ice floe card from the deck, then places one or more penguins of the same color (plus jokers) on the table to bid for the card. Other players can increase the bid using the same color or pass. Once everyone but one person drops out, that player discards his bid and collects the ice floe. All other players have the option of discarding their penguins or keeping them in a face-down pile. Players then draw 0, 1 or 2 cards to refill their hands based on the number of cards they played: 0, 1 or 2+. When the game-ending floe is revealed, the game ends and players discard their hands. Players then compare their ice floe total with their penguin points (the cards collected face-down). If the totals match, the player's score is the sum of penguin points. If the player has more floe points, he subtracts the difference from his penguin score; if he has more penguins than floe, he subtracts twice the difference from his penguin score. High score wins, with the number of floe cards in hand breaking ties.
Volle Scholle supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Volle Scholle is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Volle Scholle for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Volle Scholle has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Volle Scholle belongs to these categories: Card Game and Animals. Its main mechanics are Set Collection, Auction / Bidding, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Volle Scholle are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Volle Scholle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.