VOR: The Maelstrom  – Pharon
BGG rating
6.6

Expansion for VOR: The Maelstrom

VOR: The Maelstrom – Pharon

2000

Rules assistance for VOR: The Maelstrom – Pharon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 90 min
  • 12+

Rules assistant for VOR: The Maelstrom – Pharon

What would you like to know?

Answers come from the official rulebook, with the page to check.

VOR: The Maelstrom – Pharon is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

Praise the Vorack! The ancient, undead pharon race dominates the Maelstrom from its homeworld deep in the Inner Ring. Armed with the untold secrets of the Maelstrom, ultra-advanced weaponry and dark magic, the pharon legions wage war on the living and feed on their fallen enemies to sustain their long-dead bodies. The Pharon Forcebook provides background on the mysterious origins of the cursed and demented pharon race and presents new pharon units such as slaves, Fists of Anubis, slayers, nobles, harvesters, and soul reavers. This book also contains a Pharon Battle Terrain table, new campaign rules and force traits, and five new pharon personalities that will terrorize your foes!

Questions and answers

VOR: The Maelstrom – Pharon supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.