
- BGG rank
- BGG #15,476
- BGG rating
- 8.5
This Is Not a Test: Post-Apocalyptic Skirmish Rules
- 2 players
- 60–90 min
- Complexity 2.3/5
- 2013

Rules assistance for VOR: The Maelstrom – Pharon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
VOR: The Maelstrom – Pharon is an expansion for VOR: The Maelstrom released in 2000 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
Praise the Vorack! The ancient, undead pharon race dominates the Maelstrom from its homeworld deep in the Inner Ring. Armed with the untold secrets of the Maelstrom, ultra-advanced weaponry and dark magic, the pharon legions wage war on the living and feed on their fallen enemies to sustain their long-dead bodies. The Pharon Forcebook provides background on the mysterious origins of the cursed and demented pharon race and presents new pharon units such as slaves, Fists of Anubis, slayers, nobles, harvesters, and soul reavers. This book also contains a Pharon Battle Terrain table, new campaign rules and force traits, and five new pharon personalities that will terrorize your foes!
VOR: The Maelstrom – Pharon supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for VOR: The Maelstrom – Pharon is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists VOR: The Maelstrom – Pharon for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
VOR: The Maelstrom – Pharon belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of VOR: The Maelstrom – Pharon are: Mike Nielsen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists VOR: The Maelstrom – Pharon as an expansion for VOR: The Maelstrom. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need VOR: The Maelstrom to use it. Check that your edition of VOR: The Maelstrom is compatible, as some expansions were revised between editions.