VOR: The Maelstrom – Union
BGG rating
8.5

Expansion for VOR: The Maelstrom

VOR: The Maelstrom – Union

1999

Rules assistance for VOR: The Maelstrom – Union

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 90 min
  • 12+

Rules assistant for VOR: The Maelstrom – Union

What would you like to know?

Answers come from the official rulebook, with the page to check.

VOR: The Maelstrom – Union is an expansion for VOR: The Maelstrom released in 1999 for 2–10 players, 90 minutes per game, and ages 12 and up. It was designed by Mike Nielsen and its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.

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About the game

Leave no Man Behind! Earth is facing its most desperate hour. The Union Armed Forces, well trained and equipped with the best weapons technology can offer, have mobilized to defend their world from the sinister Neo-Soviet empire and all Maelstrom-borne threats. Orbital strikes, high-powered laser cannons and specialized missiles allow the Union to dominate a battle from a distance as their special forces squads, drones, and power-armored troops close with the enemy to deliver the decisive blow! The Union Forcebook describes the fierce and determined Union Armed Forces, providing background on the formation of the Union and describing its unparalleled military organization and weaponry. The Union Force List offers new units, drones and the Ares assault suits. This book also contains a North America Battle Terrain Table, rules for orbital strikes and deployment, and new campaign rules, including force traits.

Questions and answers

VOR: The Maelstrom – Union supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.