Wallenstein: Military Leaders – Expansion Module 3
BGG rating
9.2

Expansion for Wallenstein (Second Edition)

Wallenstein: Military Leaders – Expansion Module 3

2016

Rules assistance for Wallenstein: Military Leaders – Expansion Module 3

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min
  • 12+

Rules assistant for Wallenstein: Military Leaders – Expansion Module 3

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wallenstein: Military Leaders – Expansion Module 3 is an expansion for Wallenstein (Second Edition) released in 2016 for 3–5 players, 120 minutes per game, and ages 12 and up. It was designed by Dirk Henn and its main mechanics are Area Movement, Area Majority / Influence, and Simultaneous Action Selection.

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About the game

In the Wallenstein: Military Leaders expansion, each player receives one military leader figure to place on one of his controlled counties. While performing actions in this county, he receives extra benefits, such as reduced costs by 1 when constructing buildings or additional grain when producing it. At the end of the turn, he moves the leader to an adjacent county under his control, if possible, while leaving a marker at the old location. The more markers you have on the board at the end of the game, the more points you're awarded. Wallenstein: Military Leaders was presented as a Kickstarter exclusive while also possibly being available at conventions.

Questions and answers

Wallenstein: Military Leaders – Expansion Module 3 supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.