
- BGG rank
- BGG #991
- BGG rating
- 7.5
Wallenstein
- 3–5 players
- 150 min
- Complexity 3.3/5
- 2002

Rules assistance for Wallenstein: Office – Expansion Module 4
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Wallenstein: Office – Expansion Module 4 is an expansion for Wallenstein (Second Edition) released in 2016 for 2–5 players, 90–120 minutes per game, and ages 12 and up. It was designed by Dirk Henn and its main mechanics are Area Movement, Area Majority / Influence, and Simultaneous Action Selection.
This was available to backers of that Kickstarter campaign as a separate item. The office board shows a matrix of regions and offices. At the start of each round, 6 tiles are drawn from the bag and place in the matching locations. At the end of each round, each player controlling the most provinces in each region may exchange one of their 15 office markers with one of the tokens in that regions row. At the end of the game, players earn VPs for rows and columns where they have a majority of offices Contents: 1 Office board 15 Player markers in each of 5 colours 36 Office markers 5 Region tiles 1 cotton bag
Wallenstein: Office – Expansion Module 4 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wallenstein: Office – Expansion Module 4 is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wallenstein: Office – Expansion Module 4 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wallenstein: Office – Expansion Module 4 belongs to these categories: Economic, Territory Building, and Expansion for Base-game. Its main mechanics are Area Movement, Area Majority / Influence, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Wallenstein: Office – Expansion Module 4 are: Dirk Henn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wallenstein: Office – Expansion Module 4 as an expansion for Wallenstein (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wallenstein (Second Edition) to use it. Check that your edition of Wallenstein (Second Edition) is compatible, as some expansions were revised between editions.