Wallenstein: Office – Expansion Module 4
BGG rating
8.5

Expansion for Wallenstein (Second Edition)

Wallenstein: Office – Expansion Module 4

2016

Rules assistance for Wallenstein: Office – Expansion Module 4

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90–120 min
  • 12+

Rules assistant for Wallenstein: Office – Expansion Module 4

What would you like to know?

Answers come from the official rulebook, with the page to check.

Wallenstein: Office – Expansion Module 4 is an expansion for Wallenstein (Second Edition) released in 2016 for 2–5 players, 90–120 minutes per game, and ages 12 and up. It was designed by Dirk Henn and its main mechanics are Area Movement, Area Majority / Influence, and Simultaneous Action Selection.

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About the game

This was available to backers of that Kickstarter campaign as a separate item. The office board shows a matrix of regions and offices. At the start of each round, 6 tiles are drawn from the bag and place in the matching locations. At the end of each round, each player controlling the most provinces in each region may exchange one of their 15 office markers with one of the tokens in that regions row. At the end of the game, players earn VPs for rows and columns where they have a majority of offices Contents: 1 Office board 15 Player markers in each of 5 colours 36 Office markers 5 Region tiles 1 cotton bag

Questions and answers

Wallenstein: Office – Expansion Module 4 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.