
- BGG rank
- BGG #391
- BGG rating
- 7.3
Tikal
- 2–4 players
- 90 min
- Complexity 2.8/5
- 1999

Rules assistance for Wandering Towers: The Magic Tower
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Wandering Towers: The Magic Tower is an expansion for Wandering Towers released in 2025 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and Michael Kiesling.
Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic. Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep! This expansion consists of 5 expansion modules, which can be combined arbitrarily. The 5 modules are: Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on Spiderweb - Move the same amount of steps that took you on the spiderweb again Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces) Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask
Wandering Towers: The Magic Tower supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Wandering Towers: The Magic Tower is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Wandering Towers: The Magic Tower for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Wandering Towers: The Magic Tower has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Wandering Towers: The Magic Tower belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Wandering Towers: The Magic Tower and want something comparable for your next game night.
The credited designers of Wandering Towers: The Magic Tower are: Wolfgang Kramer and Michael Kiesling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Wandering Towers: The Magic Tower as an expansion for Wandering Towers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Wandering Towers to use it. Check that your edition of Wandering Towers is compatible, as some expansions were revised between editions.