War in the Ice: The Battle for the Seventh Continent, 1991-92
BGG rank
BGG #15,338
BGG rating
6.4

War in the Ice: The Battle for the Seventh Continent, 1991-92

1978

Rules assistance for War in the Ice: The Battle for the Seventh Continent, 1991-92

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 360 min
  • 14+
  • Complexity 2.9/5

For 2 players

Rules assistant for War in the Ice: The Battle for the Seventh Continent, 1991-92

What would you like to know?

Answers come from the official rulebook, with the page to check.

War in the Ice: The Battle for the Seventh Continent, 1991-92 is a board game released in 1978 for 2–3 players, 360 minutes per game, and ages 14 and up. It was designed by Philip S. Kosnett and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome. Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids. Level of Complexity: High Average Playing Time: 1 to 10 hours Suitability for Solitaire Play: Low

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

War in the Ice: The Battle for the Seventh Continent, 1991-92 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.