
- BGG rank
- BGG #14,520
- BGG rating
- 7.2
Warcrow Adventures
- 2–4 players
- 60–90 min
- Complexity 2.3/5
- 2024

Rules assistance for Warcrow: Winds from the North
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warcrow: Winds from the North is an expansion for Warcrow released in 2024 for 2 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jesús Fuster, Alberto Abal, Marcos Bello Soto, and Laura Castro Royo and its main mechanics are Dice Rolling, Die Icon Resolution, and Scenario / Mission / Campaign Game.
Welcome to the Warcrow Universe! Immerse yourself in an engrossing world of troops and armies, take part in incredible adventures in an epic fantasy setting. Use your cunning and the might of your military to overcome the daunting confrontations, fight for what your believe in, unravel the mysteries that surround you, defend your territory, and advance the destiny of your nation... Make use of magic when necessary, but keep in mind there is a price to pay when dealing with the arcane arts. Inside this box you will find a selection of spectacular Corvus Belli miniaures from two of the most powerful armies in the Warcrow Universe: The disciplined Hegemony of Embersig, the most cosmopolitan nation of Lindwurm, and the ruthlessly aggressive Northern Tribes, composed of the Orcs and Varank. Learn to play with these well-crafted miniatures in a clear, intuitive way as this box was expressly crafted for two people to discover everything that Warcrow has to offer. —description from the publisher
Warcrow: Winds from the North supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warcrow: Winds from the North is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warcrow: Winds from the North for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warcrow: Winds from the North has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warcrow: Winds from the North belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Dice Rolling, Die Icon Resolution, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warcrow: Winds from the North are: Jesús Fuster, Alberto Abal, Marcos Bello Soto, and Laura Castro Royo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warcrow: Winds from the North as an expansion for Warcrow. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warcrow to use it. Check that your edition of Warcrow is compatible, as some expansions were revised between editions.