
- BGG rank
- BGG #13,469
- BGG rating
- 6.5
WarCry
2003
Rules assistance for WarCry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 20 min
- 12+
- Complexity 2.4/5
For 2 players

Rules assistant for WarCry
What would you like to know?
Answers come from the official rulebook, with the page to check.
WarCry is a board game released in 2003 for 2–4 players, 20 minutes per game, and ages 12 and up. It was designed by Ryan Miller, Luke Peterschmidt, and David Freeman and its main mechanics are Hand Management and Set Collection.
About the game
War Cry is a collectible card game set in the Warhammer Fantasy Battles Universe. Instead of painting miniatures, as in Warhammer Fantasy Battles, the players construct their deck using cards that represent various Warhammer Fantasy Units and cards that represent items of equipment and battlefield tactics.
Mechanics
Publishers
- Sabertooth Games
Questions and answers
WarCry supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for WarCry is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists WarCry for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
WarCry has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
WarCry belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of WarCry are: Ryan Miller, Luke Peterschmidt, and David Freeman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists WarCry as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.