Warehouse 13: The H.G. Wells Expansion
BGG rating
1.0

Expansion for Warehouse 13: The Board Game

Warehouse 13: The H.G. Wells Expansion

Rules assistance for Warehouse 13: The H.G. Wells Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120–150 min
  • 15+

Rules assistant for Warehouse 13: The H.G. Wells Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warehouse 13: The H.G. Wells Expansion is an expansion for Warehouse 13: The Board Game for 2–5 players, 120–150 minutes per game, and ages 15 and up. It was designed by M. Shawn Smith, II and Michael Aldridge and its main mechanics are Variable Player Powers, Hand Management, and Deduction.

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About the game

In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident? Warehouse 13: The H.G. Wells Expansion works much like the base game, where one Traitor is working against a team of Warehouse Agents. For every artifact that is lost, H.G. will be able to search for pieces of the Trident. If both Trident pieces are found, the Finale immediately begins. Unlike the base game, if three artifacts are lost, there is no Finale; the game ends and the Agents lose. What if MacPherson had stayed loyal as Artie’s partner? Now you can find out. Not only are H.G. Wells and James MacPherson Adversaries, they are also playable Agents. Also included are Jack Secord and Rebecca St. Clair, two Warehouse Agents from the 1950’s and 1960’s. The new Warehouse Status module increases the challenge by making things difficult for the Warehouse Agents each episode. But Mrs. Frederic is here to help with her new module, providing assistance wherever she is needed. These modules can be used individually or together and with either MacPherson or H.G. Wells as the Adversary.

Questions and answers

Warehouse 13: The H.G. Wells Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.