
- BGG rank
- BGG #7,369
- BGG rating
- 6.5
Human Punishment: The Beginning
- 3–6 players
- 120–180 min
- Complexity 3.6/5
- 2022

Expansion for Warehouse 13: The Board Game
Rules assistance for Warehouse 13: The H.G. Wells Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warehouse 13: The H.G. Wells Expansion is an expansion for Warehouse 13: The Board Game for 2–5 players, 120–150 minutes per game, and ages 15 and up. It was designed by M. Shawn Smith, II and Michael Aldridge and its main mechanics are Variable Player Powers, Hand Management, and Deduction.
In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident? Warehouse 13: The H.G. Wells Expansion works much like the base game, where one Traitor is working against a team of Warehouse Agents. For every artifact that is lost, H.G. will be able to search for pieces of the Trident. If both Trident pieces are found, the Finale immediately begins. Unlike the base game, if three artifacts are lost, there is no Finale; the game ends and the Agents lose. What if MacPherson had stayed loyal as Artie’s partner? Now you can find out. Not only are H.G. Wells and James MacPherson Adversaries, they are also playable Agents. Also included are Jack Secord and Rebecca St. Clair, two Warehouse Agents from the 1950’s and 1960’s. The new Warehouse Status module increases the challenge by making things difficult for the Warehouse Agents each episode. But Mrs. Frederic is here to help with her new module, providing assistance wherever she is needed. These modules can be used individually or together and with either MacPherson or H.G. Wells as the Adversary.
Warehouse 13: The H.G. Wells Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warehouse 13: The H.G. Wells Expansion is 120–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warehouse 13: The H.G. Wells Expansion for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warehouse 13: The H.G. Wells Expansion belongs to these categories: Movies / TV / Radio theme, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warehouse 13: The H.G. Wells Expansion are: M. Shawn Smith, II and Michael Aldridge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warehouse 13: The H.G. Wells Expansion as an expansion for Warehouse 13: The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warehouse 13: The Board Game to use it. Check that your edition of Warehouse 13: The Board Game is compatible, as some expansions were revised between editions.