Warfare in the Age of Reason
BGG rank
BGG #16,302
BGG rating
7.6

Warfare in the Age of Reason

1998

Rules assistance for Warfare in the Age of Reason

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 180 min
  • 12+
  • Complexity 3.3/5

For 2 players

Rules assistant for Warfare in the Age of Reason

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warfare in the Age of Reason is a board game released in 1998 for 2–7 players, 180 minutes per game, and ages 12 and up. It was designed by Tod Kershner and Dale Wood and its main mechanics are Dice Rolling and Simulation.

Expansions

About the game

An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington. The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet. The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns. Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals. Warfare in the Age of Reason has: – Complete and tactical, campaign and siege rules. – Army lists for the Wars of Frederick the Great, the Marlburian Wars, the Great Northern War, the French and Indian War, the Jacobite Rebellions, Clive's Conquest of India, and the American Revolution. – 102 tactical maps. – A campaigning map of Europe, India, and the American Colonies. (source: Emperor's press website)

Questions and answers

Warfare in the Age of Reason supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.