Warhammer 40,000: Conquest – The Howl of Blackmane
BGG rating
7.6

Expansion for Warhammer 40,000: Conquest

Warhammer 40,000: Conquest – The Howl of Blackmane

2014

Rules assistance for Warhammer 40,000: Conquest – The Howl of Blackmane

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+
  • Complexity 3.1/5

Rules assistant for Warhammer 40,000: Conquest – The Howl of Blackmane

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer 40,000: Conquest – The Howl of Blackmane is an expansion for Warhammer 40,000: Conquest released in 2014 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Eric M. Lang, Nate French, and Brad Andres and its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.

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About the game

Game description from publisher: The Howl of Blackmane introduces sixty new cards to expand your battles in the grim and gritty future of Warhammer 40,000: Conquest. You’ll find a battle-ready new Space Marine warlord with his eight-card signature squad offering new ideas for conquering the Traxis sector. Additionally, you’ll find three copies each of seventeen different cards that invite you to join the ranks of the Inquisition, experiment with heretical technology, or embark upon a sector-spanning Waaagh!

Publishers

  • Edge Entertainment
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Galakta
  • Giochi Uniti

Questions and answers

Warhammer 40,000: Conquest – The Howl of Blackmane supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.