
- BGG rank
- BGG #3,900
- BGG rating
- 7.0
Starship Samurai
- 2–4 players
- 60–90 min
- Complexity 2.5/5
- 2018

Rules assistance for Warhammer 40,000: Conquest – The Threat Beyond
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Conquest – The Threat Beyond is an expansion for Warhammer 40,000: Conquest released in 2015 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
Description from the publisher: "My purpose is to destroy the daemonic, and if I must rise to command an entire sector to do so, then so be it.” –Torquemada Coteaz It is your duty to safeguard the Imperium and vanquish corruption, and to accomplish this, you must bring the Traxis sector under the Emperor’s protection. The Threat Beyond is the fifth War Pack in the "Warlord" cycle for Warhammer 40,000: Conquest, and it calls you to fulfill this noble goal with a new Inquisitor warlord for the Astra Militarum. This War Pack also continues the major themes of the Warlord cycle, introducing new warlords and new ways to take advantage of their prowess. Sixty new cards, including one warlord, his eight-card signature squad, and three copies each of seventeen distinct cards bolster your forces in this expansion. You must vanquish all enemies of the Emperor in the Traxis sector, but in this war you will face Ork warbands, fearsome Noise Marines, and the might of the Eldar Wraithknights. Choose your faction and battle for the fate of the Traxis sector!
Warhammer 40,000: Conquest – The Threat Beyond supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Conquest – The Threat Beyond is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Conquest – The Threat Beyond for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Conquest – The Threat Beyond has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer 40,000: Conquest – The Threat Beyond belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Conquest – The Threat Beyond as an expansion for Warhammer 40,000: Conquest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Conquest to use it. Check that your edition of Warhammer 40,000: Conquest is compatible, as some expansions were revised between editions.