
- BGG rank
- BGG #2,238
- BGG rating
- 8.2
Gaslands: Refuelled
- 2–8 players
- 45–90 min
- Complexity 2.7/5
- 2019

Expansion for Warhammer 40,000 (Fifth Edition)
2011
Rules assistance for Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara is an expansion for Warhammer 40,000 (Fifth Edition) released in 2011 for 2 players. It was designed by Talima Fox.
The Imperial ice world of Betalis III is under attack from the combined might of three massive Eldar war hosts. Their motivation for attacking this seemingly insignificant planet is unknown, but General Myndoras Odon of the Cadian 6th Armoured Regiment is intent on bringing about the total destruction of these Eldar invaders. Wielding the might of three Imperial Guard regiments and joined by the savage strength of Bran Redmaw’s Great Company and the colossal power of Titans from the Legio Gryphonicus, the Eldar of Craftworld Mymeara, Craftworld Alaitoc and their Corsair allies may soon regret attacking one of the Emperor’s worlds. Imperial Armour Volume 11: The Doom of Mymeara provides a detailed account of the Eldar invasion, as well as background and rules for its protagonists, the Eldar of Craftworlds Mymeara and Alaitoc, their Corsair kin and the forces of the Imperium. Also included are profiles for new special characters, machines of war, and a new Eldar Warrior Aspect squad, the Shadow Spectres. This 224-page full colour hardback book is packed with vehicle and infantry profiles, three Apocalypse datasheets, a campaign section and an Eldar Corsair army list. In addition, the book also contains a detailed background and technical section covering the existing Forge World Eldar range.
Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara belongs to these categories: Wargame, Expansion for Base-game, and Book. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara and want something comparable for your next game night.
The credited designers of Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara are: Talima Fox. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Imperial Armour – Volume Eleven: The Doom of Mymeara as an expansion for Warhammer 40,000 (Fifth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Fifth Edition) to use it. Check that your edition of Warhammer 40,000 (Fifth Edition) is compatible, as some expansions were revised between editions.