
- BGG rating
- 8.3
BLASTER: Games Anthology 01
- 2020

2017
Rules assistance for Gaslands: Post-Apocalyptic Vehicular Combat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gaslands: Post-Apocalyptic Vehicular Combat is a board game released in 2017 for 2–8 players, 45–90 minutes per game, and ages 11 and up. It was designed by Mike Hutchinson and its main mechanics are Dice Rolling and Movement Template.
Gaslands is a game of post-apocalyptic vehicular mayhem. Gaslands is a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players form a racing team, and compete for money and fame, scrapping in between races for the resources they need for the next race. Movement consists of movement templates and custom "skid dice" to create a fluid and madcap game. Players race to get their vehicles through a series of makeshift gates to reach the finish line. Cars have to pass through the gates in the right order and the right direction, but the course is otherwise defined by the players, allowing for more flexibility. Each round is divided into six phases or "gears", similar to the "Impulses" system in Star Fleet Battles. Cars move forward by following a manoeuvre template on every phase with a number equal to or less than their current gear. A vehicle's gear determines which templates it can use, and therefore which manoeuvres it can perform, as well as affecting its other abilities. Combat and other effects are handled with a d6 dice roll; attackers hit on a result of 4+, while defenders cancel successful dice by rolling 6s.
Gaslands: Post-Apocalyptic Vehicular Combat supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gaslands: Post-Apocalyptic Vehicular Combat is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gaslands: Post-Apocalyptic Vehicular Combat for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gaslands: Post-Apocalyptic Vehicular Combat has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gaslands: Post-Apocalyptic Vehicular Combat belongs to these categories: Wargame, Miniatures, and Racing. Its main mechanics are Dice Rolling and Movement Template. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gaslands: Post-Apocalyptic Vehicular Combat are: Mike Hutchinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gaslands: Post-Apocalyptic Vehicular Combat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.