
- BGG rank
- BGG #2,238
- BGG rating
- 8.2
Gaslands: Refuelled
- 2–8 players
- 45–90 min
- Complexity 2.7/5
- 2019

Expansion for Warhammer 40,000 (Fifth Edition)
2011
Rules assistance for Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two is an expansion for Warhammer 40,000 (Fifth Edition) released in 2011 for 2 players. It was designed by Alan Bligh.
Imperial Armour Volume Ten An Imperial Armour expansion book by Forge World for Warhammer 40,000. It is the second in a two-part series detailing the events of the Badab War. Inside the second volume in Forge World’s two-part exploration of the infamous Badab War, you will find a detailed account of the apocalyptic conclusion of the story of the conflict. Also detailed are full backgrounds and dispositions of eight Space Marine Chapters who played the most significant part in the Badab War’s later stages: The Minotaurs, Executioners, Salamanders, Exorcists, Sons of Medusa, Mantis Warriors, Star Phantoms and the Carcharodons. This volume also contains a variant Space Marine Siege Vanguard Assault force, a new campaign siege special mission for use with the Badab War campaign rules found in Imperial Armour Volume 9, three new Apocalypse formations, ten new special characters for the Space Marine Chapters featured in this book, new ships and fleet lists for Battlefleet Gothic and a phenomenal range of colour profiles and pictures. Forge World’s book production team and Imperial Armour Writer Alan Bligh have done sterling work adding fantastic new depth to the Warhammer 40,000 universe. The book also contains a full colour, double sided poster containing a detailed Badab Sector Navigator's map by Sam Lamont, and brand new Space Marine Chapter artwork by Forge World's Book Design Team. -back cover
Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two and want something comparable for your next game night.
The credited designers of Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two are: Alan Bligh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000: Imperial Armour – Volume Ten: The Badab War – Part Two as an expansion for Warhammer 40,000 (Fifth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Fifth Edition) to use it. Check that your edition of Warhammer 40,000 (Fifth Edition) is compatible, as some expansions were revised between editions.