
- BGG rank
- BGG #6,518
- BGG rating
- 8.4
BattleTech: Alpha Strike Box Set
- 2 players
- 90–120 min
- Complexity 2.3/5
- 2022

Rules assistance for Warhammer 40,000: Kill Team – Salvation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Kill Team – Salvation is an expansion for Warhammer 40,000: Kill Team – Octarius released in 2024 for 2 players, 90 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Scenario / Mission / Campaign Game.
The industrial world of Bheta-Decima is collapsing, its surface ravaged by the burning debris and tainted inhabitants of the space hulk Gallowdark. In the ensuing chaos, a Magos Biologis sends an urgent distress call —and is answered by a Scout Squad of the Raven Guard, bound by a centuries-old debt to extract him and his research from a crumbling ocean-rig complex. However, a Blades of Khaine kill team has been dispatched to foil their escape —and the very fate of the Aeldari could depend on it. Warhammer 40,000: Kill Team is a fast-paced skirmish game of tactical gameplay and tense missions. The new season starts with Kill Team: Salvation, which sees operatives clash in the ruins of a polluted planet. This boxed set contains two new kill teams * a Scout Squad of Space Marine Neophytes, and a Blades of Khaine kill team formed of vicious Striking Scorpions. You'll also find a Salvation Rig Apparatus terrain set to upgrade your killzone, a book packed with background information, new missions, and rules for both kill teams, plus two sets of datacards and tokens to keep your games running smoothly. —description from the publisher
Warhammer 40,000: Kill Team – Salvation supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Kill Team – Salvation is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Kill Team – Salvation for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Kill Team – Salvation belongs to these categories: Wargame, Dice, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Kill Team – Salvation as an expansion for Warhammer 40,000: Kill Team – Octarius. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Octarius to use it. Check that your edition of Warhammer 40,000: Kill Team – Octarius is compatible, as some expansions were revised between editions.