
- BGG rank
- BGG #2,277
- BGG rating
- 8.5
Core Space
- 1–6 players
- 45–180 min
- Complexity 3.0/5
- 2019

Rules assistance for Warhammer 40,000: Know No Fear
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer 40,000: Know No Fear is a board game released in 2017 for 2 players, 90–160 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Containing 31 Primaris Space Marines and Death Guard miniatures, Know No Fear is a fantastic starting point for the newcomer to the Warhammer 40,000 hobby – an exciting fusion of collecting, painting and playing with highly detailed Citadel miniatures. Contained within this fully-packed box is everything needed to take you through the process of learning to play games of Warhammer 40,000 – miniatures, rulebooks, scenery, a gaming mat, right down to the dice and rulers: The Miniatures 31 detailed plastic Citadel miniatures from the Primaris Space Marines and Death Guard range, in blue and green plastic, ready for you to assemble: Primaris Space Marines Mighty warriors and fearless protectors of humanity, equipped with the greatest weapons and armour the Imperium can provide, the Space Marines are heroes one and all. - 1 Primaris Space Marine Captain, resplendent in cloak and iron halo, holding aloft a master-crafted power sword in one hand and wielding a boltstorm gauntlet on the other; - a 5-man Primaris Space Marine Intercessor Squad – the heart of a Primaris Space Marines army – armed with bolt rifles and bolt pistols; - 1 3-man Primaris Space Marine Inceptor Squad – shock troops who slam into the fight with jump packs screaming – armed with assault bolters; - 1 5-man Primaris Space Marine Hellblaster Squad – the finest marksmen, able to lay low entire armies on their own – armed with plasma incinerators and bolt pistols. Death Guard The Death Guard trudge inexorably into battle amidst the drone of endless swarms of flies. Bloated, rotten and riddled with disease, these revolting traitors are virtually immune to pain. - 1 Death Guard Lord of Contagion , a huge, terrifying Chaos Space Marine covered in spiked, corrupted Terminator armour armed with a plaguereaper. - 5 Death Guard Plague Marines – 4 armed with boltguns and plague knives, 1 plague champion armed with bolt pistol, plaguesword and power fist; - 1 Death Guard Foetid Bloat-drone – a huge machine held aloft by rusted turbines – armed with plaguespitters and a plague probe; - 10 Death Guard Poxwalkers – the rotten, shambling core of the army – armed with improvised weapons (hammers, claws, bayonets and metal pipes are featured.) Gaming Content Everything you need to learn to play Warhammer 40,000 going with your new miniatures is included in the box, including a 96-page book featuring: - an introduction to the Warhammer 40,000 hobby – collecting, building, painting and playing with Citadel miniatures; - a guide to the state of the galaxy in Warhammer 40,000 – the Imperium of Man, the forces of Chaos, the Xenos threat and their terrible intertwinings; - an overview of the heroic Primaris Space Marines, with a focus on Captains, Intercessors, Inceptors and Hellblasters; - an overview of the Death Guard, with a focus on the Lords of Contagion, Plague Marines, Foetid Bloat-Drones and Poxwalkers; - background information setting up the epic conflict between the Ultramarines and Death Guard in the Ultramar system – the home of the Ultramarines; - a step-by-step painting guide, beginning with a guide to the fundamentals – the brushes and paints to choose – and giving you the tips and techniques needed to paint the miniatures included in the box; - a ‘start playing’ guide – this is split into 6 missions, each of which introduces more miniatures and more advanced concepts into the flow of the game, taking you from a basic fight between a couple of models to full-blown combat between all 31 included in the box! The missions are designed to be intuitive, and the new player is encouraged to add rules at their own pace; - a set of core rules – these are the fundamental rules for playing Warhammer 40,000, split into easy to follow phases with a mission designed to ease you in; - datasheets for every miniature – these are handy cards containing the rules for each model in the box; - a 4’ x 4’ double-sided gaming mat – one side is specially designed with icons showing you where to place miniatures in order to play the 6 missions included in the book, and the other has no markings, so you can play your own games. Each side is printed in full colour with an evocative design of a ruined Imperial city; - a scenery piece! The inside tray of the box is designed to look like a sealed Imperial bunker, meaning it can be placed on your mat as a piece of scenery for your miniatures to battle over; - 6 6-sided dice, and a 12” translucent measuring ruler, each vitally important for measuring movement and other in game tasks; - a decal sheet for your Ultramarines, featuring army and troop iconography; - 15 32mm, 10 25mm, 4 40mm, 1 50mm and 1 60mm round plastic bases for your miniatures to stand upon, with 3 45mm plastic flying stems for the Inceptor Squad.
Warhammer 40,000: Know No Fear supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000: Know No Fear is 90–160 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000: Know No Fear for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000: Know No Fear belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000: Know No Fear as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.