
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Expansion for Warhammer 40,000 (Ninth Edition)
2020
Rules assistance for Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves is an expansion for Warhammer 40,000 (Ninth Edition) released in 2020 for 2–6 players, 120–240 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement.
The Space Wolves are a savage Space Marine Chapter of merciless hunters. They hail from the icy death world of Fenris and strive to emulate the strength, cunning and howling ferocity of their Primarch – Leman Russ, the Wolf King. In their pursuit of the enemies of Mankind across the Sea of Stars, the Space Wolves employ the advanced technology and deadly weapons of the Adeptus Astartes under a skin of seemingly feral barbarity. The armoured flanks of their battle tanks are inscribed with runic totems. In the glare of plasma coils glint the fangs of primitive fetishes and over power armour the colour of threatening storms are hung the pelts of alpha predators. Alongside them lope the giant wolves of their home world, and the Space Wolves take up their loud howls when the warriors' keen senses detect their quarry at last run to ground. With audacious boasts, the taking of impetuous risks and the joyful roars of warriors born, the Space Wolves are a Chapter of heroes who wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation. Inside this 88-page hardback codex, you'll find everything you need to unleash the Space Wolves in battle, plus thrilling lore and art to inspire your own collection, including: The history of the Space Wolves, with a look at how they relentlessly take the fight to the enemies of the Allfather across the Sea of Stars A Space Wolves bestiary with background details for every unit and Character featured A showcase of stunningly painted Citadel miniatures Rules for Space Marines units that are uniquely available to the Space Wolves Rules for Sagas – a unique form of Warlord Traits – and how the mighty heroes of the Chapter can inspire their battle-brothers by performing the Deeds associated with them Stratagems, the bespoke Tempestas psychic discipline, Relics of the Fang, and optional secondary objectives that define the ways that the Space Wolves wage war Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Space Wolves And more! You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex. —description from the publisher
Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer 40,000 (Ninth Edition): Codex Supplement – Space Wolves as an expansion for Warhammer 40,000 (Ninth Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Ninth Edition) to use it. Check that your edition of Warhammer 40,000 (Ninth Edition) is compatible, as some expansions were revised between editions.