
- BGG rank
- BGG #4,771
- BGG rating
- 7.7
Necromunda: Underhive
2–4 players60 min2017

Expansion for Warhammer 40,000 (Third Edition)
Rules assistance for Warhammer 40,000 (Third Edition): Codex – Witch Hunters
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer 40,000 (Third Edition): Codex – Witch Hunters is an expansion for Warhammer 40,000 (Third Edition) released in 2003 for 2 players, 120 minutes per game, and ages 10 and up. It was designed by Andy Hoare and Graham McNeill and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
The Warhammer 40,000 Codex books contain the complete rules for playing various armies in Warhammer 40,000. They also contain in-depth painting guides, army lists, and much more. User summary: Codex: Witch Hunters is an expansion codex book for Warhammer 40,000 3rd Eition. It is one of three books either published or proposed about the Ordo Hereticus (Codex: Daemonhunters, Codex: Witch Hunters, Codex: Alienhunters). From the back cover: The Witch Hunters of the Ordo Hereticus are perhaps the most sinister of all Inquisitors as the threats they must face lurk not in the depths of space or the Warp, but amongst the everyday citizenry of the Imperium; the witch, the mutant, the heretic and the fallen cleric. Such abominations are an affront to the Emperor and together with their Chamber Militant, the Sisters of Battle, they purge evil from the worlds of Man with the cleansing fire of purity. ISBN: 1-84154-485-X
Warhammer 40,000 (Third Edition): Codex – Witch Hunters supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer 40,000 (Third Edition): Codex – Witch Hunters is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer 40,000 (Third Edition): Codex – Witch Hunters for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer 40,000 (Third Edition): Codex – Witch Hunters belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer 40,000 (Third Edition): Codex – Witch Hunters are: Andy Hoare and Graham McNeill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer 40,000 (Third Edition): Codex – Witch Hunters as an expansion for Warhammer 40,000 (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000 (Third Edition) to use it. Check that your edition of Warhammer 40,000 (Third Edition) is compatible, as some expansions were revised between editions.