
- BGG rank
- BGG #11,269
- BGG rating
- 7.5
Warhammer Underworlds: Dreadfane
- 2 players
- 30–45 min
- Complexity 3.3/5
- 2019

2020
Rules assistance for Warhammer Age of Sigmar: Crypt Hunters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Age of Sigmar: Crypt Hunters is a board game released in 2020 for 2 players, 30–60 minutes per game, and ages 12 and up. It was designed by John Bracken and its main mechanics are Dice Rolling and Modular Board.
Crypt Hunters is a fast-paced game of exploration and adventure for two players, set in the world of Warhammer Age of Sigmar. Orris Suresight and his Stormcast Eternals must find an ancient relic hidden amidst the twisting catacombs of the Ten Thousand Tombs, or the city of Glymmsforge will fall to the undead. Will you play the stalwart Stormcast Eternals, clad in gleaming golden armour and armed with powerful weapons, or the vengeful spirits of the Chainrasps intend on dooming Glymmsforge forever? In each game the Chainrasp player creates the labyrinth, while the Stormcast Eternals players searches its twisting passages for the Hyshian Luminator, the ancient relic that will save Glymmsforge. The board is made up of hexagon tiles, and as the Stormcast Eternals player searches further, the labyrinth will reveal infernal traps and can divide into sections leading some Stormcast Eternals to become lost in the dungeon depths. You’ll resolve your actions using a set of special dice, and mark status effects with tokens. Each faction also utilizes a deck of cards with powerful effects. Banish your enemies with the holy energy of Sigmar, or inflict them with supernatural terror. Every roll of the dice could swing the outcome in your favour, or doom you to ignoble defeat. To win, the Stormcast Eternal player must first find the Winch tile, and then activate the Hyshian Luminator, banishing the undead. The Chainrasp player wins if all the Stormcast Eternals are slain. Play a single game, or combine your games in a campaign, and add new challenges with a unique system of optional Burdens. -description from publisher
Warhammer Age of Sigmar: Crypt Hunters supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Age of Sigmar: Crypt Hunters is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Age of Sigmar: Crypt Hunters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Age of Sigmar: Crypt Hunters has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer Age of Sigmar: Crypt Hunters belongs to these categories: Fantasy, Exploration, and Miniatures. Its main mechanics are Dice Rolling and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Age of Sigmar: Crypt Hunters are: John Bracken. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Age of Sigmar: Crypt Hunters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.