
- BGG rank
- BGG #2,204
- BGG rating
- 7.4
Mordheim: City of the Damned
- 2–6 players
- 60 min
- Complexity 3.1/5
- 1999

Rules assistance for Warhammer Age of Sigmar: Ironjawz – Gore Gruntas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer Age of Sigmar: Ironjawz – Gore Gruntas is an expansion for Warhammer Age of Sigmar released in 2016 for 2 players, 60–240 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Measurement Movement.
Enormous, foul-tempered porcine beasts of a strength and fury that even orruks respect, gruntas trample down all but the biggest foe, devouring the remains and noisily smashing apart everything in their path – much to the vivid delight of the Ironjawz who bounce gleefully upon their somewhat interestingly-fragranced backs. Gruntas will cheerfully and greedily eat anything, including iron (the result of devouring people wearing it, more often than not.) This undigested metal is harvested by orruks for use as weapons and armour, and called pig-iron. A well-timed charge of Gore-gruntas can easily smash apart an enemy army in a riot of stomping hooves, piercing tusks and unpleasant smells. This multi-part plastic kit contains all the parts necessary to assemble three orruk Gore-gruntas, savage orruks riding massive, armoured, betusked beasts. The orruks can be armed with pig-iron choppas, or jagged gore-hackas, with an optional Gore-grunta boss featuring his own head, weapon and grunta options. 100 components in total, with three Citadel 90x52mm Oval bases.
Warhammer Age of Sigmar: Ironjawz – Gore Gruntas supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer Age of Sigmar: Ironjawz – Gore Gruntas is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Age of Sigmar: Ironjawz – Gore Gruntas for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Age of Sigmar: Ironjawz – Gore Gruntas belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Dice Rolling and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Age of Sigmar: Ironjawz – Gore Gruntas as an expansion for Warhammer Age of Sigmar. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Age of Sigmar to use it. Check that your edition of Warhammer Age of Sigmar is compatible, as some expansions were revised between editions.