
- BGG rank
- BGG #3,454
- BGG rating
- 7.0
Star Wars: Destiny – Two-Player Game
- 2 players
- 30 min
- Complexity 2.4/5
- 2017

Rules assistance for Warhammer: Diskwars – Hammer and Hold
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Warhammer: Diskwars – Hammer and Hold is an expansion for Warhammer: Diskwars released in 2014 for 2–4 players. It was designed by Lukas Litzsinger and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Hammer and Hold adds fifty disks to the forces of Order in Warhammer: Diskwars, including heroes and units for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart. Units with Poison assign poison tokens to their foes whenever they deal damage in melee or with their ranged attacks. These poison tokens then cause the target's wounds to fester, preventing it from clearing its damage tokens in the end phase, as well as limiting the effect of any healing or restorative magic. Guard X is the opposite of Impact X, and a unit with Guard X deals X damage to each enemy disks that pin it after a flip. Stalwart allows units to activate to perform ranged attacks or activate focus abilities even while they’re pinned. It's truly difficult to keep a Stalwart unit pinned for long! Still, it's the Dwarfs that are the true stars of Hammer and Hold, and the expansion comes with enough Dwarf heroes and units to muster three full regiments. Fueled by a host of ancient grudges, these tough and stalwart warriors guard their holds and press the fight to their enemies with axes, hammers, runes, and war machines. Dwarf troops stand among the game's toughest units, and their heroes’ abilities and command cards allow them to rise to the challenges of any fight.
Warhammer: Diskwars – Hammer and Hold supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Warhammer: Diskwars – Hammer and Hold has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer: Diskwars – Hammer and Hold belongs to these categories: Fantasy, Wargame, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer: Diskwars – Hammer and Hold are: Lukas Litzsinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer: Diskwars – Hammer and Hold as an expansion for Warhammer: Diskwars. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: Diskwars to use it. Check that your edition of Warhammer: Diskwars is compatible, as some expansions were revised between editions.