Warhammer (Eighth Edition): Blood in the Badlands
BGG rating
6.7

Expansion for Warhammer: The Game of Fantasy Battles (8th Edition)

Warhammer (Eighth Edition): Blood in the Badlands

2011

Rules assistance for Warhammer (Eighth Edition): Blood in the Badlands

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • 8+
  • Complexity 3.0/5

Rules assistant for Warhammer (Eighth Edition): Blood in the Badlands

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer (Eighth Edition): Blood in the Badlands is an expansion for Warhammer: The Game of Fantasy Battles (8th Edition) released in 2011 for 2–6 players, 180 minutes per game, and ages 8 and up. It was designed by Jervis Johnson, Andrew Kenrick, Andy Hall, and Simon Grant and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

A campaign expansion for Warhammer Fantasy Battles, 8th Edition, Blood in the Badlands details the conquest of the Badlands as multiple armies search for the legendary citadel, Fozzrik's Flying Fastness. This 96-page hardcover includes new campaign rules, multiple scenarios (including several for team battles), siege rules and equipment, rules for battling underground, and new magic items and Cataclysm spells.

Questions and answers

Warhammer (Eighth Edition): Blood in the Badlands supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.