
- BGG rating
- 7.4
Warhammer (Fifth Edition): Realm of Chaos
- 2 players
- 180–360 min
- 1997

Expansion for Warhammer: The Game of Fantasy Battles (5th Edition)
1996
Rules assistance for Warhammer (Fifth Edition): Magic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer (Fifth Edition): Magic is an expansion for Warhammer: The Game of Fantasy Battles (5th Edition) released in 1996 ages 12 and up. It was designed by Rick Priestley and its main mechanics are Variable Player Powers and Open Drafting.
This is an expansion covering magic items and spells for the 5th edition of Warhammer Fantasy Battle, building upon 4th edition's "Warhammer Battle Magic", and its replacement "Warhammer Arcane Magic". Contents: Warhammer Magic Rulebook Magic Item Cards: 81 Magic Weapon items 42 Enchanted Magic items 18 Magic Armour items 36 Wizard Arcana items 6 Magic Ward items 12 Bound items 30 Magic Standard items Winds of Magic Deck: 36 Winds of Magic cards Spell Decks: 10 High Magic spells 10 Necromatic spells 13 Skaven spells 10 Waaagh spells 10 Dark Magic spells 20 Battle Magic spells 10 Chaos Dwarf spells Templates and Counters: 10 Spell effect templates 12 Warpstone counters
The catalogue lists Warhammer (Fifth Edition): Magic for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer (Fifth Edition): Magic has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer (Fifth Edition): Magic belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer (Fifth Edition): Magic are: Rick Priestley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer (Fifth Edition): Magic as an expansion for Warhammer: The Game of Fantasy Battles (5th Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: The Game of Fantasy Battles (5th Edition) to use it. Check that your edition of Warhammer: The Game of Fantasy Battles (5th Edition) is compatible, as some expansions were revised between editions.