
- BGG rank
- BGG #818
- BGG rating
- 7.5
A Game of Thrones: The Card Game (Second Edition)
- 2–4 players
- 60–120 min
- Complexity 3.5/5
- 2015

Rules assistance for Warhammer: Invasion – The Eclipse of Hope
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer: Invasion – The Eclipse of Hope is an expansion for Warhammer: Invasion released in 2011 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric M. Lang and its main mechanics are Hand Management.
Game description from the publisher: The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle, and it adds a host of new deck-building options to your Warhammer: Invasion experience. This 60 card pack contains 20 never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame. The High Elves' Starwood Staff channels the power of their ancient magic, as the Empire's Glorious Preceptor leads his charge into battle. Meanwhile, Khorne brands a once-great warrior with his corrupting mark, and a massive five-headed Hydra spews toxic fumes upon the battlefield!
Warhammer: Invasion – The Eclipse of Hope supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Warhammer: Invasion – The Eclipse of Hope is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer: Invasion – The Eclipse of Hope for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer: Invasion – The Eclipse of Hope has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warhammer: Invasion – The Eclipse of Hope belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer: Invasion – The Eclipse of Hope are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer: Invasion – The Eclipse of Hope as an expansion for Warhammer: Invasion. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer: Invasion to use it. Check that your edition of Warhammer: Invasion is compatible, as some expansions were revised between editions.