Warhammer: Invasion – The Fourth Waystone
BGG rating
7.5

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Fourth Waystone

2010

Rules assistance for Warhammer: Invasion – The Fourth Waystone

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 13+
  • Complexity 2.3/5

Rules assistant for Warhammer: Invasion – The Fourth Waystone

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer: Invasion – The Fourth Waystone is an expansion for Warhammer: Invasion released in 2010 for 2 players, 60 minutes per game, and ages 13 and up. It was designed by Eric M. Lang and James Hata and its main mechanics are Hand Management.

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About the game

From the publishers website: Sources of purity, the waystones help maintain the Winds of Magic. If they can be corrupted, the Dark Elves will strike at the source of their sworn enemies’ powers, breaking an age-old stalemate once and for all. The Fourth Waystone is the fifth Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Publishers

  • Edge Entertainment
  • Wargames Club Publishing
  • Fantasy Flight Games
  • Galakta
  • Stupor Mundi
  • Stratelibri

Questions and answers

Warhammer: Invasion – The Fourth Waystone supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.