Warhammer Quest: Domain of the Horned Rat
BGG rating
7.4

Expansion for Warhammer Quest

Warhammer Quest: Domain of the Horned Rat

1996

Rules assistance for Warhammer Quest: Domain of the Horned Rat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 120 min
  • 12+

Rules assistant for Warhammer Quest: Domain of the Horned Rat

What would you like to know?

Answers come from the official rulebook, with the page to check.

Warhammer Quest: Domain of the Horned Rat is an expansion for Warhammer Quest released in 1996 for 1–4 players, 120 minutes per game, and ages 12 and up. It was designed by Gavin Thorpe and its main mechanics are Dice Rolling, Role Playing, and Modular Board.

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About the game

This is expansion came withWhite Dwarf issue 195. It consists of three new event cards, a new dungeon tile (with associated card), three adventures using this tile, 6 warpstone counters, new special rules for various different Skaven enemies and rules for including Skaven in the roleplay rules. The rumours are that there was originally planned to be a third boxed expansion for Warhammer Quest, focusing on Skaven in much the same way that the previous two expansions had focused on greenskins and the undead. This is what made it into the public domain after a change of plan by Games Workshop. —user summary

Questions and answers

Warhammer Quest: Domain of the Horned Rat supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.