
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Rules assistance for Warhammer Quest: Domain of the Horned Rat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Quest: Domain of the Horned Rat is an expansion for Warhammer Quest released in 1996 for 1–4 players, 120 minutes per game, and ages 12 and up. It was designed by Gavin Thorpe and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
This is expansion came withWhite Dwarf issue 195. It consists of three new event cards, a new dungeon tile (with associated card), three adventures using this tile, 6 warpstone counters, new special rules for various different Skaven enemies and rules for including Skaven in the roleplay rules. The rumours are that there was originally planned to be a third boxed expansion for Warhammer Quest, focusing on Skaven in much the same way that the previous two expansions had focused on greenskins and the undead. This is what made it into the public domain after a change of plan by Games Workshop. —user summary
Warhammer Quest: Domain of the Horned Rat supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Domain of the Horned Rat is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warhammer Quest: Domain of the Horned Rat for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warhammer Quest: Domain of the Horned Rat belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warhammer Quest: Domain of the Horned Rat are: Gavin Thorpe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warhammer Quest: Domain of the Horned Rat as an expansion for Warhammer Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Quest to use it. Check that your edition of Warhammer Quest is compatible, as some expansions were revised between editions.