
- BGG rank
- BGG #671
- BGG rating
- 8.0
Shadows of Brimstone: City of the Ancients
- 1–4 players
- 120 min
- Complexity 3.4/5
- 2014

Expansion for Warhammer Quest: Shadows Over Hammerhal
2017
Rules assistance for Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal is an expansion for Warhammer Quest: Shadows Over Hammerhal released in 2017 for 2–5 players and 60–120 minutes per game. Its main mechanics are Dice Rolling, Grid Movement, and Role Playing.
A mini-expansion that comprises a story-arc spanning three additional dungeons set in the city of Hammerhal. Includes new Treasure cards, Skill cards, and an Achievement card. Also includes new options for adventurers visiting the city between delves (with an updated options summary card), rules for hiring mercenaries, and two new Hero Cards. Initial dungeon, rules, and cards, featured in the December 2017 issue of White Dwarf.
Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Grid Movement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Warhammer Quest: Shadows Over Hammerhal – Return to Hammerhal as an expansion for Warhammer Quest: Shadows Over Hammerhal. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Quest: Shadows Over Hammerhal to use it. Check that your edition of Warhammer Quest: Shadows Over Hammerhal is compatible, as some expansions were revised between editions.